Friday, November 11, 2011

Business of pLAy: Does Lowering Quality Raise Your Company Profile?

The Binary (11/11/11) Edition:

Many studios pay the bills by taking on non-Triple-A license projects. Some studios focus exclusively on these types of projects; others use these to fund internal "pet" (original IP) projects. Unfortuantely, some of these are projects these companies are less-than-thrilled to take on. This makes companies less willing to commit time & resources to complete these projects. That, in turn, leads to a sharp decline in quality. This begs the question: should a company always spend the time and energy required to make top-quality products or is it ok for a company to have a portfolio filled with quickly made, mediocre games?

Wednesday, November 9, 2011

Gaming LA - Breaking Records & Stereotypes

Nov 9th Edition:

Gamers break an unfortunate new TV record, holiday party time is here, and the IGDA needs your help to measure diversity in the industry!