The Binary (11/11/11) Edition:
Many studios pay the bills by taking on non-Triple-A license projects. Some studios focus exclusively on these types of projects; others use these to fund internal "pet" (original IP) projects. Unfortuantely, some of these are projects these companies are less-than-thrilled to take on. This makes companies less willing to commit time & resources to complete these projects. That, in turn, leads to a sharp decline in quality. This begs the question: should a company always spend the time and energy required to make top-quality products or is it ok for a company to have a portfolio filled with quickly made, mediocre games?
You can check out this site for updates and information on what the IGDA-LA is doing for YOU!
Friday, November 11, 2011
Wednesday, November 9, 2011
Gaming LA - Breaking Records & Stereotypes
Nov 9th Edition:
Gamers break an unfortunate new TV record, holiday party time is here, and the IGDA needs your help to measure diversity in the industry!
Gamers break an unfortunate new TV record, holiday party time is here, and the IGDA needs your help to measure diversity in the industry!
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